Wednesday, June 23, 2010

C# Introduction

Introduction

C# provides a set of predefined struct types called the simple types. The simple types are identified through reserved words, but these reserved words are simply aliases for predefined struct types in the System namespace, as described in the table below

Table 1-1. The simple data types

Fully qualified name

Alias

Value range

System.Boolean

bool

true or false

System.Byte

byte

0 to 255

System.SByte

sbyte

-128 to 127

System.Char

char

0 to 65535

System.Decimal

decimal

-79,228,162,514,264,337,593,543,950,335 to

79,228,162,514,264,337,593,543,950,335

System.Double

double

-1.79769313486232e308 to 1.79769313486232e308

System.Single

float

-3.40282347E+38 to 3.40282347E+38

System.Int16

short

-32768 to 32767

System.Uint16

ushort

0 to 65535

System.Int32

int

-2,147,483,648 to 2,147,483,647

System.UInt32

uint

0 to 4,294,967,295

System.Int64

long

-9,223,372,036,854,775,808 to 9,223,372,036,854,775,807

System.UInt64

ulong

0 to 18,446,744,073,709,551,615


The C# reserved words for the various data types are simply aliases for the fully qualified type name. Therefore, it does not matter whether you use the type name or the reserved word: the C# compiler will generate identical code.

It should be noted that the following types are not Common Language Specification-compliant (CLS-compliant): sbyte, ushort, uint, and ulong. They might not be supported by other .NET languages as a result of this. This lack of support might limit or impede the interaction between your C# code and code written in another CLS-compliant language, such as Visual Basic .NET.

Enumerations implicitly inherit from System.Enum, which in turn inherits from System.ValueType. Enumerations have a single use: to describe items of a specific group. For example, the colors red, blue, and yellow could be defined by the enumeration ValidShapeColor; likewise, square, circle, and triangle could be defined by the enumeration ValidShape. These enumerations would look like the following:

 enum ValidShapeColor
{
Red, Blue, Yellow
}

enum ValidShape
{
Square = 2, Circle = 4, Triangle = 6
}

Each item in the enumeration receives a numeric value regardless of whether you assign one or not. Since the compiler automatically adds the numbers starting with zero and incrementing by one, for each item in the enumeration, the ValidShapeColor enumeration previously defined would be exactly the same if it were defined in the following manner:

 enum ValidShapeColor
{
Red = 0, Blue = 1, Yellow = 2
}
Enumerations are good code-documenting tools. For example, it is more intuitive to write the following:
 ValidShapeColor currentColor = ValidShapeColor.Red;
instead of this:
 int currentColor = 0;
Either mechanism will work, but the first method is easy to read and understand, especially for a new developer taking over someone else's code. It also has the benefit of being type-safe, which the use of raw ints does not provide.

C# Important Code